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A
recent UNESCO report describes the litany of common images of women in
the media: “the glamorous sex kitten, the sainted mother, the devious
witch, the hardfaced corporate and political climber.” The report,
released in 2009, states that, at the current rate of progress on
stereotyping women, it will take another 75 years to achieve gender
equality in the media.
Popular magazines aimed at male and female audiences
are a prominent culprit, tending to feature women with bodies that are
unattainable for the average woman, and to focus on stories related to
either catching or pleasing a man as a route to success and happiness. - The
Canadian Health Network found that the average female model is not only
much taller than the average woman, but weighs nearly 25% less.
- The
Media Awareness Network, a Canadian research and advocacy organization,
found that women’s magazines are ten times more likely to contain
articles and advertisements related to dieting than are men’s
magazines, and that three-fourths of women’s magazine covers feature
articles about overhauling one’s physical appearance.
- When
the Australian magazine New Woman departed from usual procedure and ran
pictures of overweight or even normal weight women, they received
letters overwhelmingly in support of this realism from readers.
However, advertisers reacted negatively, and the program was
discontinued.
Television is also a culprit, despite gains in recent years. - Most heroes and protagonists, particularly in prime time programming, tend to be male.
- Studies
indicate that nearly three-quarters of all female characters in sitcoms
are underweight, and those that are overweight are often the subject of
comments or jokes about their bodies made by male characters. One
study found that 80% of these comments were followed by canned laughter.
- The
problem is not only the images that are portrayed, but also those that
are not. For example, women’s sports receive far less air time than
men’s sports on network and cable programming.
Video games are another subject of concern. - ChildrenNow found that the majority of female characters in video games were scantily clad and highly sexualized.
- Some
popular video games even portray, and some say glorify, violence
against women. The Grand Theft Auto series featuring prostitutes is a
commonly cited example.
The film industry is seen as not only pandering to stereotypes, but also discriminating against older women in leading roles. - The number of roles for leading women is far below that of men.
- The
use of body doubles for actresses who have less than idealized body
proportions is thought to contribute to unrealistic expectations both
men and women have about women’s bodies.
A
recent UNESCO report describes the litany of common images of women in
the media: “the glamorous sex kitten, the sainted mother, the devious
witch, the hardfaced corporate and political climber.” The report,
released in 2009, states that, at the current rate of progress on
stereotyping women, it will take another 75 years to achieve gender
equality in the media.
Popular magazines aimed at male and female audiences
are a prominent culprit, tending to feature women with bodies that are
unattainable for the average woman, and to focus on stories related to
either catching or pleasing a man as a route to success and happiness. - The
Canadian Health Network found that the average female model is not only
much taller than the average woman, but weighs nearly 25% less.
- The
Media Awareness Network, a Canadian research and advocacy organization,
found that women’s magazines are ten times more likely to contain
articles and advertisements related to dieting than are men’s
magazines, and that three-fourths of women’s magazine covers feature
articles about overhauling one’s physical appearance.
- When
the Australian magazine New Woman departed from usual procedure and ran
pictures of overweight or even normal weight women, they received
letters overwhelmingly in support of this realism from readers.
However, advertisers reacted negatively, and the program was
discontinued.
Television is also a culprit, despite gains in recent years. - Most heroes and protagonists, particularly in prime time programming, tend to be male.
- Studies
indicate that nearly three-quarters of all female characters in sitcoms
are underweight, and those that are overweight are often the subject of
comments or jokes about their bodies made by male characters. One
study found that 80% of these comments were followed by canned laughter.
- The
problem is not only the images that are portrayed, but also those that
are not. For example, women’s sports receive far less air time than
men’s sports on network and cable programming.
Video games are another subject of concern. - ChildrenNow found that the majority of female characters in video games were scantily clad and highly sexualized.
- Some
popular video games even portray, and some say glorify, violence
against women. The Grand Theft Auto series featuring prostitutes is a
commonly cited example.
The film industry is seen as not only pandering to stereotypes, but also discriminating against older women in leading roles. - The number of roles for leading women is far below that of men.
- The
use of body doubles for actresses who have less than idealized body
proportions is thought to contribute to unrealistic expectations both
men and women have about women’s bodies.
Next: Women and Media: Effects of Gender Stereotyping in the Media
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